The Dependency Injection pattern (which will be discussed in Chapter10, "Design Techniques to Embrace") is a good example of that. Gregory Young pointed out that many patterns are about reuse, throughdecoupling. So patterns are very much about reusability,too, but just not in the way we usually think about reuse.
#Domain driven design java example code
Patterns take away focus from code reuse and move thefocus to knowledge reuse instead. Note that I skipped reusability, althoughit’s a bit unfair. Thekey advantages patterns provide are flexibility, modularity, and creatingunderstandable and clear design. Patterns provide simple, elegant solutions to recurring design problems. If nothing else, I hope you’ll find the reflections here and there of interest.īefore getting started, though, I’d like to take you through a generic discussion of the concept of patterns and why you should learn about them. For example, the discussion I’m going to use will be very Domain Model-focused, which is not typically the case when it comes to Design Patterns, for example. I won’t reuse old explanations, but will provide my own view of the patterns. So if the categorizations don’t provide any help to you, don’t let them get in the way for you.Įven if you are already pattern-conscious, I think you’ll find this chapter interesting. Please note that the categorizations here are a bit fuzzy, and not at all as important or interesting as the patterns themselves. One example is the Domain Model pattern that I brought up in Chapter 1, "Values to Value." In this chapter, we will discuss three different categories of patterns: namely Design Patterns (generic and -application-type specific), Architectural Patterns, and Domain Patterns. Maybe you haven’t noticed, but I have already discussed several patterns. Patterns can be very pragmatic, highly useful in day-to-day work, and extremely interesting to all (or at least most) developers. If this is also how you feel, my aim in this chapter is to show you the opposite, because nothing could be more wrong. Patterns are academic nonsense, useless and elitist. Pattern awareness also leads to better understanding between developers-system development is very much about communication. Thanks to the higher abstraction level that comes from patterns, we can also start and succeed with even larger design problems. By reusing good, well-proven, and flexible solutions we minimize these risks and we reach the desired result faster. Sometimes we find that the solution has serious drawbacks, and sometimes we create bad solutions. We always solve the problems, but sometimes we find that we have backed ourselves into a corner. We are constantly facing new design problems. Applying Domain-Driven Design and Patterns: With Examples in C# and.