It took me 14 hours to finish The New Colossus, while taking the time to explore environments properly and do extra missions, and depending on the difficulty, methodology and the type of player you are, I imagine it would take most people 11-16 hours. I did a bunch of these, and they're a nice extra for those who want more from the game after the credits. Killing officers gets you enigma codes, which you can then use to unlock extra missions that take you back to previous level locations, where you're tasked with killing high-ranking Nazi officers while dealing with a slightly tougher range of enemies. There are some optional asides on top of the story, though, if you want to go back and have more fun with your growing suite of toys. By the time you acquire a contraption, you're slightly too close to the end of the story to really get the most use out of it. I wish they were in the game from the start, though. In these later levels, too, you can reach new areas by running through certain types of walls, which feels badass. Having tried all three, being able to turn BJ into a battering ram who can gib officers by barging into them is by far the best. You initially choose one, and are later given optional sidequests to pick up the others. Another gives you a height boost to reach better tactical areas, while the other lets you kill enemies by ramming into them. One's focused on stealth, quieting your footsteps and letting you sneak through tiny spaces. New to Machinegames' Wolfenstein are contraptions, a set of abilities that BJ can acquire from the halfway point of The New Colossus.
#Wolfenstein 2 difficulty manual
Settings: Bloom, resolution scaling, V-sync, motion blur, anti-aliasing, colorblind mode, FOV, lights, shadows, particles, directional occlusion, reflections, decals, image streaming, water quality, material/lightmap/image aniso filter, volumetric quality, HDR bloom, chromatic aberration, depth of field, DoF anti aliasing, deferred rendering, sharpening, manual scaling. It sounds like the system requirements, which say minimum spec is for 720p, 60FPS, are spot on to me.
#Wolfenstein 2 difficulty Pc
Tested on another PC with a GTX 780 and an I5 on medium settings it sat at around 35-50FPS, 1080p. Increasing the settings to high gets it to 45-60, depending on the situation you're in, though it's definitely consistent enough that it's fine to play like that. I reviewed this on my 970-equipped work PC, and on medium settings it more or less stays at 60FPS, 1050p. Who you saved also changes certain cutscenes throughout the game, which is a nice touch, even though I found Fergus's wacky adventures with his misbehaving mechanical arm and constant disagreements with resistance leader Grace Walker to be a bit much after a while. I picked Fergus like I did in the first game, and your choice grants you use of a certain weapon: a fire-based Dieselkraftwerk if it's Wyatt, and a Laserkraftwerk in the case of Fergus, which can vapourise enemies. The variety of levels is still impressive, although it didn't dazzle me as much as The New Order did in that regard.Īt the start of The New Colossus, you can pick which timeline you followed in the first game, whether polite American pal Wyatt or Glaswegian pilot Fergus survived. It might've been more fun if these guns were a permanent part of your arsenal and didn't slow you down, especially as later enemies include robot dogs, mechs and robots that can blink around the environment. Since you can't move very fast while carrying them, though, more often than not they just make you a slow-moving target. I feel like the armoury could've been a bit wackier, though: a few of the heavier guns let you fire strong laser beams and blobs of flames, and even a black hole-like orange gravitational blast. Combined with the suppressor, it's a pretty useful gun for quietly downing multiple enemies before they can open fire and an officer sets the alarm off.
#Wolfenstein 2 difficulty upgrade
Another one I like is the nailgun upgrade for the submachine gun, which downgrades it to single fire but also makes your bullets deadlier. These aren't as transformational or exciting as Doom 2016's gun mods, but they still give you the feeling that your arsenal is evolving across the game. This time it's got three rotating barrels, and with the game's weapon upgrades found dotted around the world, you can make it fire from all three at once, as well as adding ricochet damage that lights up the environment.
The shotgun is the standout for me, as it was in the first game.